Battle film · 2:40
Toy-brick series
Brand film
L.A99 · live 3D
Poster system
OHO · live 3D
Client site
Filmmaker and engineer in Tbilisi. I make films with the same models Sundream runs on, and I build the agents, renderers and pipelines behind them.
Brief in. Film out.
The decisions stay yours.
That is the shape of everything I build. A structured document is the source of truth, an agent edits it, a renderer turns it into frames, and nothing that costs money runs until a person says yes. Hand it a brief and a budget and it keeps going; step in whenever you like.





Make it. Build it. Ship it.
Three things I do every week, each one a piece of what Sundream does.
I make films with these models.
A concept trailer for The Knight in the Panther's Skin, a 2:40 battle film and a toy-brick series, all generated with Seedance. Keeping one character the same across hundreds of shots is the problem I fight every day.
I build the engines behind them.
VIVI turns a written spec into a finished video; my WebGPU renderer runs text-motion scenes at 96.6 fps in 4K, checked frame by frame. ASFI is a chat that asks only what it needs, then renders the ad.
I ship them to real users.
Twenty-plus systems in production: a tourism CRM with 63 tables, a Georgian legal AI with about twenty paying accounts, storefronts run by an agent with forty tools.
Every piece of Sundream,
already in my hands.
Switch between how I fit and the numbers behind it, without leaving the page.
Fit · proofHover a piece to keep its details on screen.
Lived it: one character held across a 2:40 battle film and a trailer.
A 40-tool agent where every write waits for a yes, can be undone, and has a daily cap.
MCP servers I build and run every day.
Primary and fallback models, key rotation on errors, loops that always end.
My own renderer: spec in, 4K MP4 out, hardware-encoded.
Text-to-speech with word-level timing, so words land on the cut.
Token budgets that pause a run instead of overspending.
Every claim gated: SSIM on frames, adversarial checks on data.
Three things I'd build first.
One way to start.
Ideas from using tools like Sundream as a filmmaker. Switch to see how each would work, and tell me which matters most.
Consistency check
- Scored per character and location
- Flags before more credits are spent
- Feeds back to the assistant
Instant previews
- Same frames as the final export
- Server render only on export
- Works on long timelines
Dialogue on the beat
- Word timings on the timeline
- Captions that follow the voice
- Cuts that snap to lines
Let's talk
- A paid 1–2 week trial task
- New York mornings, my afternoons
- Straight about gaps: about two years shipping professionally
Numbers on this page come from my own projects and are measured, not estimated. Ideas are proposals from the outside; I would check them against your roadmap and data before building anything.
Let's make the
next cut together.
Send me the hardest open problem on your board. I'll come back with a plan and a first version.
Write to me →